Devlog?
ZomBarrage » Devlog
Wait what, an Update log?
Many changes have been made to the game in the past while! I've realized there is a devlog section on itchio so apologies for the mass size! Well here we go:
Major Changes:
Sounds added! Still more to come:
- Punch sounds and wooshed
- chainsaw idle and use sounds
- body hit sounds
- Sniper reload and shot sounds
- Zombie growls and zombie death sounds
- gui button click sound
- m16 gunshot sounds
- forest soundscape added
- pistol gunshot sounds
- Rocket launcher shot, missle moving, and explosion sound effect
- Frag grenade explosion sound effect (uses rocket explosion sound effect)
- Flashlight toggle sound
- Looting sound
Upgrade Menu changed:
Temporary and permanent upgrade effects available
Permanent Upgrades (stats that last the whole game)
Includes: MaxHp, points, lootRange, lootTime
Temporary (stats that will last until a map change)
Includes: lootRank, shot accuracy, explosive damage, bullet damage, player speed
Other Menu changes include gui improvements and upgrade limits so you can't become a god
Weapon Balancing:
- Molotov Cocktail damage extremly reduced
- Iron Sword damage and radius increased
- Rocket Launcher blast radius reduced, damage kept the same
- Sniper Rifle damage reduced a bit
Main Menu:
Finally implemented the Main Menu, you can now:
- Select a level
- Select a Save
- Quit the game :(
Things that are on the list of things to be added are:
- Difficulty selection
- Highscore list
- Options Menu
- Unlockable levels
Other changes:
- Introducted secondary inventory, allowing for much needed room for grenades, loot keys, molotovs, etc.
- Added mouse wheel support for weapon switching
- Buffed Sniper and M16 damage
- Player now heals over time only when safe (not being hurt for 2 seconds)
Minor Changes:
- Changed Wave text, added outro of going into truck after all the waves are completed. This outro is a WIP
- Made gui slightly smaller to make it less cluttered
- Particle Optimizations
- Changed fists to be an empty inventory item, just seemed weird that you could trade in your fists with other items when looting
- Made night environment lighting a little brighter, so your not stuck with wide open eyes looking for movement on your monitor
- Made sound play relative to the player rather than the cameras middle position, preventing weird sound location issues
- Made it so you dont loot so much, adjust loot rank
- Tweaked upgrade gui and improved pause menu
- Changed gui main font to an easier to read font
- Made time in-between waves 15 seconds
- Make it so when you die, it fades out and restarts the level
- Molotov creates more fire, also fire now explodes out after molotov breaks
- Vehicle artwork (bound to be changed) but vehicles are added in as props
Bug Fixes:
- Fixed a major bug allowing the player to shoot one gun while actually usin g another guns bullets and fire rate.
- Fixed a bug that allowed the player to get stuck in the house they are looting when switching weapons
- Fixed a bug that made buildings fade while you were looting them
- Fixed loot area not giving enough weapons based off loot rank of player
- Fixed loot area not giving enough weapons based off loot rank of player
- Fixed an error being thrown sometimes when looting
- Fixed loot areas not displaying weapons sometimes
- Fixed getting stuck in collisions when timeScale is not normal
- Fixed sword animation bug
- Fix sound being played indefinitely when shooting a gun with no ammo
- Fixed a bug that made particles not show when a map was changed
- Fixed items vanishing when picking up on a full inventory
- Fixed some particle bugs
- Fixed weapons not stacking properly when picking them up
- Fixed zombie bodies showing glitched sprites
- Fixed a bug that crashed the game when loading a map in which a leftover map save existed.
- Fixed bug where player would punch or animate indefinitely, preventing any actions with that weapon
- Fixed a bug that made looting impossible
- Fixed a bug that made looting difficult from certain mouse distances from the player
ZomBarrage
A Top down 2D arcade shooter wave survivor game twisted up in a zombie apocalypse
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